Inventing the Future: information as a game

I’ve written before about how I’d like to never be forced to enter a name into Croquet. A consequence of achieving this is that you wouldn’t often need a keyboard. (A keyboard can be incredibly useful. I’m not proposing banishment. I just want to be able to get along without it. Also, there’s still access to legacy apps with their textual forms that need to be filled out.)

Croquet is built on the Squeak platform. This weekend I discovered that the older PlayStation II has an Ethernet adapter, the new one has it built in, that there’s a guy porting Squeak to the PS2, and that Croquet’s own Andreas Raab has demonstrated in the past that Squeak can be ported to the PS2. I’d sure love to have game boxes be Croquet information appliances.

Now add to that the ability to create content from within the Croquet environment itself, and think of kids creating their own connected persistent worlds. Screw the “information age”, it’s the “age of imagination”.

At C5, Croquet anchorman David Smith laid out a vision of Croquet running on an iPod-sized device connected to a heads-up display in your eyeglasses. (Never mind that by then, most folks who need vision correction will have laser surgery rather than glasses.) Noting that the basic technologies needed for this already exist today, and the pace of development and adoption over, say 20 years (c.f. the Apple Macintosh and what it has wrought), David feels comfortable looking at this sort of technology horizon. I’d like to see Croquet on a PS2 be a step in that direction.

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